The legal way to do it is to reverse-engineer the data format used for the resources for the game, and write a completely different codebase that uses that same resources without copying code. In a lot of countries (US and Canada for sure), that's totally illegal, even if you're giving it away for free. If you look at the source code, it's basically the C-ified version of the game's actual disassembled code. ![]() Not that I don't appreciate all the work Yazoo put into it, but one major problem with Free in the Dark is that he reversed engineered the engine a little too well. ![]() Sev wrote:Wouldn't it be easier to study source code of Free in the Dark project instead? The engine has been fully reversed.
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